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Day 23-2

trunk
Shanti Chellaram 3 years ago
parent
commit
c627295fff
  1. 76
      day23.erl

76
day23.erl

@ -2,63 +2,49 @@
-export([solve/1]).
-compile(export_all).
solve(InputData) ->
{part1(InputData), none}.
{part1(InputData), part2(InputData)}.
part1(Input) ->
State = parse_input(Input),
EndState = step(10, State),
{XMin, XMax, YMin, YMax} = Bounds = get_bounds(EndState),
%io:format("~p~n", [Bounds]),
{XMin, XMax, YMin, YMax} = get_bounds(EndState),
(XMax - XMin + 1) * (YMax - YMin + 1) - num_elves(State).
part2(InputData) ->
State = parse_input(InputData),
step_until(0, State).
parse_input(Input) -> parse_input(Input, 0, 0, 1, {#{}, #{}}).
parse_input(<<>>, _X, _Y, _NumElves, State) ->
State;
parse_input(<<$., Rest/binary>>, X, Y, ElfId, State) ->
parse_input(Rest, X+1, Y, ElfId, State);
parse_input(<<$\n, Rest/binary>>, X, Y, ElfId, State) ->
parse_input(<<$\n, Rest/binary>>, _X, Y, ElfId, State) ->
parse_input(Rest, 0, Y+1, ElfId, State);
parse_input(<<$#, Rest/binary>>, X, Y, ElfId, {ActiveElves, Positions}) ->
parse_input(Rest, X+1, Y, ElfId+1, {ActiveElves#{ElfId => {X, Y}}, Positions#{{X, Y} => ElfId}}).
num_elves({_ActiveElves, Positions}) -> map_size(Positions).
board_put(X, Y, Char, {W, Data}) ->
Index = Y * (W+1) + X,
Before = binary_part(Data, {0, Index}),
After = binary_part(Data, {Index + 1, byte_size(Data) - Index - 1}),
{W, <<Before/bytes, Char, After/bytes>>}.
mkboard(W, H) ->
mkboard(W, H, <<>>).
mkboard(W, 0, Acc) -> {W, Acc};
mkboard(W, H, Acc) ->
MkRow = fun MkRow(0, R) -> R;
MkRow(N, R) -> MkRow(N-1, <<R/binary, $.>>) end,
WithRow = MkRow(W, Acc),
mkboard(W, H-1, <<WithRow/binary, $\n>>).
render({_Active, Positions} = State) ->
{MinX, MaxX, MinY, MaxY} = get_bounds(State),
{_, Data} = maps:fold(fun ({X, Y}, Id, Board) -> board_put(X - MinX, Y - MinY, (Id rem 10) + $0, Board) end,
mkboard(MaxX - MinX + 1, MaxY - MinY + 1),
Positions),
Data.
step(N, State) -> step(0, N, State).
step_until(I, State) ->
NewState = do_step(State, I),
if
State == NewState -> I+1;
true -> step_until(I+1, NewState)
end.
step(N, N, State) -> State;
step(I, N, State) when N - I > 0 -> step(I+1, N, do_step(State, I)).
do_step({ActiveElves, PositionsIn}, Round) ->
%io:format(" Stepping ~n", []),
%io:format(" Stepping ~p ~n", [Round]),
%io:format("~s~n", [render({ActiveElves, PositionsIn})]),
{PlannedMoves, _Inactive} = plan_moves(ActiveElves, PositionsIn, Round),
%io:format(" moves ~p ~n", [map_size(PlannedMoves)]),
maps:fold(fun (NewPos, ElfId, {Active, Positions}) ->
#{ElfId := OldPos} = Active,
Updooted = maps:remove(OldPos, Positions),
@ -140,8 +126,8 @@ get_move({ElfX, ElfY}, Positions, Round) ->
end
end.
mark_inactive(ElfId, {ActiveElves, Positions}) -> maps:remove(ElfId, ActiveElves).
mark_active(ElfId, ElfPosition, {ActiveElves, Positions}) -> ActiveElves#{ElfId => ElfPosition}.
mark_inactive(ElfId, {ActiveElves, _Positions}) -> maps:remove(ElfId, ActiveElves).
mark_active(ElfId, ElfPosition, {ActiveElves, _Positions}) -> ActiveElves#{ElfId => ElfPosition}.
get_bounds({_ActiveElves, Positions}) ->
maps:fold(fun ({X, Y}, _Value, {MinX, MaxX, MinY, MaxY}) ->
@ -149,3 +135,27 @@ get_bounds({_ActiveElves, Positions}) ->
end,
{50000000, 0, 50000000, 0},
Positions).
mkboard(W, H) ->
mkboard(W, H, <<>>).
mkboard(W, 0, Acc) -> {W, Acc};
mkboard(W, H, Acc) ->
MkRow = fun MkRow(0, R) -> R;
MkRow(N, R) -> MkRow(N-1, <<R/binary, $.>>) end,
WithRow = MkRow(W, Acc),
mkboard(W, H-1, <<WithRow/binary, $\n>>).
render({_Active, Positions} = State) ->
{MinX, MaxX, MinY, MaxY} = get_bounds(State),
{_, Data} = maps:fold(fun ({X, Y}, Id, Board) -> board_put(X - MinX, Y - MinY, (Id rem 10) + $0, Board) end,
mkboard(MaxX - MinX + 1, MaxY - MinY + 1),
Positions),
Data.
board_put(X, Y, Char, {W, Data}) ->
Index = Y * (W+1) + X,
Before = binary_part(Data, {0, Index}),
After = binary_part(Data, {Index + 1, byte_size(Data) - Index - 1}),
{W, <<Before/bytes, Char, After/bytes>>}.
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