Tetris, in go, why not.
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package lib
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
)
// Scenes: Main Menu
// Game Mode
type GameEvent struct {
Type int
}
type HandleResult int
const (
EventNoOp int = iota
EventKeyRelease
)
const (
DoNothing HandleResult = iota
EndProgram
)
// Scene is the highest level organization unit of a Game. It handles events.
// A game has a currently active scene, and can transition
type Scene interface {
// Handles a game event and returns a result.
HandleEvent(*GameEvent) HandleResult
Draw(screen *ebiten.Image)
}
type MainMenuScene struct {
selections [1]string
currentSelectionIndex int
}
func (menu *MainMenuScene) HandleEvent(e *GameEvent) HandleResult {
if e.Type == 1 {
if menu.selections[menu.currentSelectionIndex] == "Quit" {
return EndProgram
}
}
return DoNothing
}
func (menu *MainMenuScene) Draw(screen *ebiten.Image) {
ebitenutil.DebugPrint(screen, menu.selections[menu.currentSelectionIndex])
}