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122 lines
5.2 KiB
122 lines
5.2 KiB
-module(day12).
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-export([solve/1]).
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solve(Input) ->
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Board = parse_board(Input),
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Result1 = find_path(find_start(Board), find_goal(Board), Board),
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%Part
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Part2Goal = fun(Node) -> value(Board, Node) == $a end,
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Part2Neighbors = fun(Node) -> neighbors2(Board, Node) end,
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{ok, Result2} = bfs(find_goal(Board), Part2Neighbors, Part2Goal),
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{Result1, Result2}.
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find_start({W, H, _Data} = Board) ->
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[Pos] = lists:filter(fun(P) -> raw_value(Board, P) == $S end, [ {X, Y} || X <- lists:seq(0, W-1), Y <- lists:seq(0, H-1) ]),
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Pos.
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find_goal({W, H, _Data} = Board) ->
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[Pos] = lists:filter(fun(P) -> raw_value(Board, P) == $E end, [ {X, Y} || X <- lists:seq(0, W-1), Y <- lists:seq(0, H-1) ]),
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Pos.
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parse_board(Input) ->
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Parsed = binary:split(Input, <<"\n">>, [global, trim_all]),
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{byte_size(hd(Parsed)), length(Parsed), Input}.
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raw_value({W, _H, Data}, {X, Y}) ->
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Pos = Y * (W + 1) + X,
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<<_Before:Pos/binary, RawValue, _After/binary>> = Data,
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RawValue.
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value(Board, Pos) ->
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case raw_value(Board, Pos) of
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$S -> $a;
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$E -> $z;
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Letter -> Letter
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end.
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valid_position({_W, _H, _Data}, {X, Y}) when X < 0 orelse Y < 0 -> false;
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valid_position({W, H, _Data}, {X, Y}) when X >= W orelse Y >= H -> false;
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valid_position({_W, _H, _Data}, {_X, _Y}) -> true.
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valid_move(State, {StartX, StartY}=Start, {MoveX, MoveY} = Move) ->
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StartValue = value(State, Start),
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MoveValue = value(State, Move),
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if
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abs(StartX - MoveX) + abs(StartY - MoveY) > 1 -> false;
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MoveValue - StartValue > 1 -> false;
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true -> true
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end.
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valid_move2(State, Start, Move) ->
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value(State, Move) - value(State, Start) >= -1.
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neighbors(State, Pos) ->
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PossibleNeighbors0 = [ vec_add(Pos, Dir) || Dir <- [{0,-1}, {0, 1}, {1, 0}, {-1, 0}]],
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PossibleNeighbors1 = lists:filter(fun(Move) -> valid_position(State, Move) end, PossibleNeighbors0),
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lists:filter(fun(Move) -> valid_move(State, Pos, Move) end, PossibleNeighbors1).
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neighbors2(State, Pos) ->
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PossibleNeighbors0 = [ vec_add(Pos, Dir) || Dir <- [{0,-1}, {0, 1}, {1, 0}, {-1, 0}]],
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PossibleNeighbors1 = lists:filter(fun(Move) -> valid_position(State, Move) end, PossibleNeighbors0),
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lists:filter(fun(Move) -> valid_move2(State, Pos, Move) end, PossibleNeighbors1).
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vec_add({X1, Y1}, {X2, Y2}) -> {X1+X2, Y1+Y2}.
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vec_sub({X1, Y1}, {X2, Y2}) -> {X1-X2, Y1-Y2}.
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vec_norm({X1, Y1}) -> abs(X1)+abs(Y1).
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cartesian(P1, P2) -> vec_norm(vec_sub(P1, P2)).
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enqueue({_Priority, _Distance, _Parent, Pos}, {Map, Priq}) when is_map_key(Pos, Map) -> {Map, Priq};
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enqueue({Priority, Distance, Parent, Pos}, {Map, Priq}) ->
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{Map#{Pos => {Distance, Parent}}, priq:insert({Priority, Pos}, Priq)}.
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dequeue({_Map, empty}) -> error;
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dequeue({Map, Priq}) ->
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{ok, {Priority, Pos}} = priq:peek_min(Priq),
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{ok, Rest} = priq:delete_min(Priq),
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#{Pos := {Distance, Parent}} = Map,
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{ok, {Priority, Distance, Parent, Pos}, {Map, Rest}}.
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find_path(Start, Goal, Board) ->
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a_star({cartesian(Start, Goal), 0, start, Start}, Goal, {#{}, empty}, #{}, Board).
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% Closed: A map of Node -> Node (parent). Used to check for visitation. Forms the path.
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a_star({_Heuristic, Distance, _Parent, Goal}, Goal, _Open, _Closed, _State) ->
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Distance;
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a_star({_Heuristic, _Distance, _Parent, Curr}, Goal, Open, Closed, State) when is_map_key(Curr, Closed) ->
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case dequeue(Open) of
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error -> {error, no_path};
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{ok, NextCurrNode, NextOpen} -> a_star(NextCurrNode, Goal, NextOpen, Closed, State)
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end;
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a_star({_Heuristic, Distance, Parent, Curr}, Goal, Open, Closed, State) ->
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OpenNeighbors = neighbors(State, Curr),
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OpenNeighborNodes = lists:map(fun(Neighbor) -> {cartesian(Neighbor, Goal)+Distance+1, Distance+1, Curr, Neighbor} end, OpenNeighbors),
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AddedOpen = lists:foldl(fun enqueue/2, Open, OpenNeighborNodes),
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case dequeue(AddedOpen) of
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error -> {error, no_path};
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{ok, NextCurrNode, NextOpen} -> a_star(NextCurrNode, Goal, NextOpen, Closed#{Curr=>{Distance, Parent}}, State)
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end.
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bfs(Position, NeighborFn, GoalFn) ->
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do_bfs0(Position, NeighborFn, GoalFn, 0, priq:new(), #{}).
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do_bfs0(Position, NeighborFn, GoalFn, Distance, Queue, Visited) when is_map_key(Position, Visited) ->
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do_bfs2(Position, NeighborFn, GoalFn, Distance, Queue, Visited);
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do_bfs0(Position, NeighborFn, GoalFn, Distance, Queue, Visited) ->
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case GoalFn(Position) of
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true -> {ok, Distance};
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false -> do_bfs1(Position, NeighborFn, GoalFn, Distance, Queue, Visited)
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end.
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do_bfs1(Position, NeighborFn, GoalFn, Distance, Queue, Visited) ->
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WeightedNeighbors = lists:map(fun (Node) -> {Distance+1, Node} end, NeighborFn(Position)),
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UpdatedQueue = lists:foldl(fun priq:insert/2, Queue, WeightedNeighbors),
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do_bfs2(Position, NeighborFn, GoalFn, Distance, UpdatedQueue, Visited).
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do_bfs2(_Position, _NeighborFn, _GoalFn, _Distance, empty, _Visited) ->
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{error, no_path};
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do_bfs2(Position, NeighborFn, GoalFn, _Distance, Queue, Visited) ->
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{ok, {NextDistance, NextPosition}} = priq:peek_min(Queue),
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{ok, NextQueue} = priq:delete_min(Queue),
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do_bfs0(NextPosition, NeighborFn, GoalFn, NextDistance, NextQueue, Visited#{Position => []}).
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%calculate_path(Goal, Closed) -> {Goal, Closed}.
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